Starting a Digital Humanities Project
Digital humanities projects tend to have computational technology as an integral project component. As the Internet has matured and our world has become more computationally immersive, digital humanities has grown to encompass research into how we communicate in the modern age, developing new methods for scholarly and community engagement.
Thinking about starting a digital humanities project or adding a digital component to your current project? Several opportunities exist at the college and university level to help you get started.
The College's Digital Humanities Lead Developer is available for consultation. For dedicated programmer time, consider applying for a Digital Humanities Support Fellowship.
The College's Digital Humanities Support Fellowship provides dedicated programmer time and computing support. The next call for applications will be issued in Spring 2009.
Some useful external resources for scholars interested in learning more about digital humanities include:
Susan Schreibman, Ray Siemens and John Unsworth's essential guide, A Companion to Digital Humanities
The Center for Digital Humanities Research at The University of Nebraska-Lincoln's Best Practices recommendations are an excellent starting point.
The Center for Digital Humanities Innovation, Malaspina College-University's Best Practices Page provides helpful guidelines for digital multimedia.
The Getty Research Institute's Data Standards and Guidelines are especially useful for projects involving the visual arts.
Jeremy Boggs's Digital Humanities Design and Development Process offers another overview of digital project development.
Dan Cohen and Roy Rosenzwieg's Digital History: A Guide to Gathering, Preserving and Presenting the Past on the Web provides more detailed guidelines for digital historians.
